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Knowledge Article 0207:
When I import a .SWF file, my project gets resized or crashes

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Explanation 1

Not all .SWF files are created equal.  A .SWF file can be as simple as a sole graphic, or it can be an ultra-complicated application.  Not all .SWF files can be imported into a SellFolio project.  If the .SWF file that you're importing:
- contains code that was not designed to interact with another .SWF file (i.e., your SellFolio project), or
- contains code that conflicts with the SellFolio mm.swf file, or
- contains code that alters the stage size of any parent .SWF file,
then this problem can occur.  A .SWF file can consist of so many millions of combinations of code and functions, that there is no way to determine what will or will not allow a given .SWF file to work with your SellFolio project.

 

Solution 1

The only way to resolve any issues with .SWF files not working with your SellFolio project are to ensure that the code within that .SWF file is not written to conflict.  There is no specific guidance on this, as SellFolio LLC cannot know how your .SWF file was created.

 

 

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